![]() (if you don't have an empty spot make a new tool bar, dock it some where or keep it free floating) OR Go to the tool bar tab and drag Mat1 into a empty spot in a tool bar. In, Main Tool Bar > Customize > Customize UI > Keyboard Tab, set the category to My_Tools. Open up the script editor (Main Tool bar > MAXScript > New Script) ![]() Turn that into a macro script and assign a key to it. It will apply whatever material is in slot 1 to whatever you have selected. once and a high specular one the second time. Also, in the third part, how does sathe apply a standard blinn material to the objects without opening up the material editor? He added like a standard mat.
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